Lure of the Temptress




Lure of the Temptress was Revolution's very first adventure game and work began on it in 1989, even before Revolution's inception as an actual games development company. From the start our aim was to consider the contemporary adventures of the day and then bring something new to the genre. From this came the Virtual Theatre engine. VT allowed in-game characters to wander around the gameworld indepently of each other, living their own lives and doing their own thing. Another feature allowed the player to give direct orders to Helper characters - in this case Ratpouch - who would then go off to perform the task. These technology concepts were certainly unique, though Revolution were not sure how to develop them further in subsequent games. Nonetheless, the result was a quirky and entertaining adventure game that kicked off Revolution's fondness for characterisation and in-game humour.